Screens and digital use

Whether so-called internet, video game or social media "addiction" exists is still debated among researchers, but some patterns of use are now formally recognised as disorders (WHO, 2020).

Illustration: Screens and digital use

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What is formally recognised today

The World Health Organization added "gaming disorder" to its International Classification of Diseases (ICD-11) in 2019 (WHO, 2020), defining it as loss of control over gaming, increasing priority given to gaming over other activities, and continuation despite negative consequences, over a period of at least 12 months (WHO, 2020). The broader notion of "internet addiction", however, remains scientifically debated (OFDT): many researchers think it is less a dependence on the medium (the internet) than on the specific activities it makes possible (gaming, social media, pornography, online shopping).

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A little history

The worry was born with games: the arcades of the late 1970's (Space Invaders dates from 1978) and then consoles gave rise to the word "hooked" applied to a pastime. In 1995 the New York psychiatrist Ivan Goldberg invented "internet addiction disorder" as a joke (Indian J Psychiatry, 2008); the following year Kimberly Young presented the first serious studies (Curr Psychiatry Rev, 2012), and in the 2000's China opened treatment centres, sometimes military-style, for teenagers.

Young adults play on arcade cabinets in a late-1970s arcade hall
The worry began with the arcade halls of the late 1970s; the 2007 smartphone and social networks extended it to the whole population.

The smartphone of 2007 and social networks changed everything: the subject was no longer a small group of gamers but the whole population, and the attention-capturing mechanisms (infinite feed, notifications, short videos) are designed by the platforms themselves. In 2019 the WHO entered "gaming disorder" in the international classification of diseases, in force since 2022 (WHO, 2022); it does not, to date, recognise addiction to social networks or to the smartphone as a diagnosis.

Responses have become legislative: phones banned in French lower secondary schools in 2018 (Légifrance, 2018), social networks banned for under-16s in Australia, applied since December 2025, and the European Digital Services Act, which has prohibited targeted advertising to minors since 2024 (European Union (EUR-Lex), 2022). Research itself remains divided on the real size of the effects (OFDT), which is no reason not to act when a habit has taken over everything.

Warning signs

Intense use for a period (a holiday, a temporary passion for one game) is not in itself pathological (OFDT). It is the persistence of these signs over several months, with a real impact on daily life (WHO, 2020), that should be a cause for concern.

What medicine says: two diagnoses, not a "screen addiction"

Late at night, a young woman lying in bed scrolls on her phone, her face lit by the screen
Constant social comparison is one of the explanations researchers are studying.

Time spent in front of a screen is never enough on its own to speak of addiction. What matters is loss of control, the place the behaviour takes at the expense of relationships, sleep and work, and its continuation despite the damage. The WHO classification (ICD-11) currently retains only two diagnoses linked to digital use: gaming disorder (code 6C51), grouped with gambling disorder among the disorders due to addictive behaviours (WHO, ICD-11), and compulsive sexual behaviour disorder (code 6C72), classed among the impulse control disorders (Kraus et al., World Psychiatry, 2018). In the second case, the behaviour becomes the centre of the person's life and impairs their functioning as a partner, in the family or at work over a prolonged period, in the order of several months (Kraus et al., World Psychiatry, 2018). Distress that stems only from a moral or religious judgement about the practice is not enough to make this diagnosis (Grubbs et al., 2019).

As for figures, a US survey of the general population found that 10.3% of men and 7.0% of women reported clinically significant distress linked to difficulty controlling their sexual urges and behaviour (Dickenson et al., JAMA Netw Open, 2018); these data do not concern France and do not say how many people meet the diagnosis of a disorder. As for "social media" or "screens" as a whole, the French monitoring centre OFDT points out that there is no scientific consensus on addiction in the strict sense (OFDT).

Screens and pornography in a couple: three situations to tell apart

The scientific literature invites us not to lump everything together. First situation: moderate recreational use, known and accepted by both partners, which researchers distinguish from problematic use. Second situation: a clash of values. A person who finds pornography morally unacceptable feels dependent even though their use is not compulsive in the medical sense; work on moral incongruence shows that this suffering is real but is not the same problem (Grubbs et al., 2019). The same goes when the discovery of hidden use is experienced as a betrayal: the wound to trust matters even without an addictive disorder. Third situation: compulsive use, often several times a day, which serves to calm anxiety or escape a conflict, takes the place of intimacy with the partner and continues despite the suffering (this is the picture of code 6C72) (Kraus et al., World Psychiatry, 2018).

To get your bearings, clinicians ask themselves five simple questions: have you tried several times to cut down without managing it? Does the screen mainly serve to escape an emotion or a difficult conversation? Do you need ever more time or more intense content for the same effect? Does the behaviour continue despite lack of sleep, lower desire, lateness at work or a crisis of trust in the couple? Has it lasted a long time, generally at least a year for gaming disorder (WHO, ICD-11)? Several "yes" answers are a reason to talk to a professional, though this questionnaire does not replace a diagnosis.

Secretly going through your partner's phone is not a solution: it reinforces shame and secrecy, and the useful step is to talk about what you feel rather than to monitor.

Technoference and "phubbing": when the phone comes between two people

Technoference refers to the interruptions of couple and family life by technology (McDaniel, 2018), and "phubbing" to ignoring your partner in favour of your phone during a meal, a conversation or in bed. A study of romantic partners linked this behaviour to lower satisfaction in the relationship (Roberts and David, 2016). This link is a correlation: it does not prove that the phone alone causes arguments, since a relationship that is already strained may also push someone to take refuge in the screen.

Sleep is the other sensitive point. The French health agency Anses recommends limiting exposure to blue light in the evening (Anses), and keeping phones out of the bedroom is a simple step that protects both falling asleep and moments of intimacy. In October 2026, Santé publique France noted that one person in two still looks at a screen at bedtime and one in three during meals (Santé publique France, 2026).

Social media and mental health

Several studies, particularly in adolescents, associate very heavy social media use with lower self-esteem (OFDT) and an increase in anxious or depressive symptoms (WHO, 2024), notably through constant social comparison. Causality is nevertheless still debated among researchers: young people already struggling psychologically may also turn more to these uses.

A few practical approaches

Where to find help, free of charge, in France

France's addiction treatment, support and prevention centres (CSAPA) also take in addictions without a substance, such as video games or online gambling: care there is free and can remain anonymous (Code de la santé publique). The OFDT lists nearly five hundred of them (OFDT). To find a service or talk to someone, the official site of the French inter-ministerial drugs agency (MILDECA) gives the number of Drogues Info Service, 0 800 23 13 13 (a French service, anonymous and free) (MILDECA). For betting and gambling, Joueurs Info Service can be reached on 09 74 75 13 13 (also French); the voluntary self-exclusion procedure run by the French gambling regulator (ANJ) is strictly personal (ANJ).

Cognitive behavioural therapy is one of the approaches studied for gaming disorder: a 2019 meta-analysis concludes that it is beneficial, while stressing that the quality of the trials is still uneven (Stevens et al., 2019). In private practice, the French "Mon soutien psy" scheme lets you see a psychologist who is part of the scheme without going through a doctor, for up to twelve sessions a year (Assurance Maladie). A partner can also be supported as a relative.

The French framework in 2026

The expert commission on screens, whose report was handed to the President of the Republic on 30 April 2024, proposed age benchmarks: no screens before three, no mobile phone before eleven, no connected smartphone before thirteen and no social media before fifteen (Élysée, 2024). The law of 21 May 2024 on securing and regulating the digital space gives the media regulator Arcom powers against pornographic sites that do not check their users' age (Légifrance, 2024), and Arcom has published an age-verification framework (Arcom). More recently, Santé publique France states that Parliament voted in July 2026 to ban social media for under-fifteens, that the Constitutional Council struck it down, that the ban on phones in upper secondary schools came into force at the start of the school year, and that the European Commission presented a proposed regulation, the "Kids Act", in mid-September (Santé publique France, 2026). These rules change fast: check the text in force on Légifrance before taking any step.

State of the research

As of 30 October 2026, the reference frameworks are stable, but the evidence remains partial. Reviews of cognitive behavioural therapy for gaming disorder are encouraging but rest on trials of limited size (Stevens et al., 2019); work on phubbing consists mostly of self-reported surveys, and therefore of correlations (Roberts and David, 2016); the figures on sexual distress come from a US survey (Dickenson et al., JAMA Netw Open, 2018). None of these studies allows the conclusion that a screen "makes you dependent" on its own: they describe risks and profiles, not a fatality.

What differs between countries

The attention-capturing mechanisms are the same everywhere; the legal framework, for its part, is diverging quickly.

No country has solved this through rules alone. What works at home is the same everywhere: no screens in the bedroom overnight, phone-free periods that adults observe too, and attention to what is being watched rather than only to how long.

The history of a diagnosis

“Internet addiction” began as a 1996 hoax. Where medical classification actually landed.

Sources

  1. Trouble du jeu vidéo — World Health Organization (WHO), 2020 (in French)
  2. ICD-11 2022 release — World Health Organization (WHO), 2022
  3. Addictions comportementales - Synthèse des connaissances — ofdt.fr, accessed 2026 (in French)
  4. Internet addiction disorder: Fact or Fad? Nosing into Nosology — pmc.ncbi.nlm.nih.gov, 2008
  5. Internet Addiction: A Brief Summary of Research and Practice — pmc.ncbi.nlm.nih.gov, 2012
  6. Internet Gaming — psychiatry.org, 2023
  7. Teens, screens and mental health — World Health Organization (WHO), 2024
  8. Loi n° 2018-698 du 3 août 2018 relative à l'encadrement de l'utilisation du téléphone portable dans les établissements d'enseignement scolaire — legifrance.gouv.fr, 2018 (in French)
  9. Loi n° 2023-566 du 7 juillet 2023 visant à instaurer une majorité numérique et à lutter contre la haine en ligne — legifrance.gouv.fr, 2023 (in French)
  10. Respect et civisme : le ministre Drainville fixe des règles claires pour toutes les écoles du Québec — quebec.ca, 2025 (in French)
  11. Règlement (UE) 2022/2065 relatif à un marché unique des services numériques (règlement sur les services numériques) — European Union (EUR-Lex), 2022 (in French)
  12. Le règlement sur les services numériques — European Commission, 2026 (in French)
  13. Interdiction volontaire de jeux — National Gaming Authority (ANJ), 2026 (in French): Personal voluntary exclusion procedure for gambling
  14. Prevalence of Distress Associated With Difficulty Controlling Sexual Urges, Feelings, and Behaviors in the United States — JAMA Network Open (Dickenson J.A. et al.), 2018: US survey: distress linked to controlling sexual urges, 10.3% of men and 7.0% of women
  15. Compulsive sexual behaviour disorder in the ICD-11 — World Psychiatry (Kraus S.W., Krueger R.B., Briken P. et al.), 2018: Presentation of compulsive sexual behaviour disorder (6C72), classed among impulse control disorders
  16. My life has become a major distraction from my cell phone: Partner phubbing and relationship satisfaction among romantic partners — Computers in Human Behavior (Roberts J.A., David M.E.), 2016: Study of romantic partners: phubbing is associated with lower relationship satisfaction (correlation)
  17. "Technoference": Everyday Intrusions and Interruptions of Technology in Couple and Family Relationships — McDaniel B.T. (review), 2018: Definition of technoference: everyday intrusions of technology in couple and family relationships
  18. Pornography Problems Due to Moral Incongruence: An Integrative Model with a Systematic Review and Meta-Analysis — Archives of Sexual Behavior (Grubbs J.B. et al.), 2019: Model and meta-analysis: pornography-related distress can stem from moral conflict rather than compulsive use
  19. Cognitive-behavioral therapy for Internet gaming disorder: A systematic review and meta-analysis — Clinical Psychology & Psychotherapy (Stevens M.W.R. et al.), 2019: Meta-analysis: cognitive-behavioural therapy is beneficial for internet gaming disorder, trials of uneven quality
  20. Mon soutien psy : remboursement des séances de psychologue — French health insurance (ameli), 2026 (in French): Mon soutien psy scheme: sessions with an approved psychologist, up to twelve per year
  21. LED : les recommandations de l'Anses pour limiter l'exposition à la lumière bleue — French Agency for Food, Environmental and Occupational Health & Safety (Anses), 2019 (in French): Recommendations to limit exposure to blue light, especially in the evening
  22. Protection des mineurs — Arcom (French audiovisual and digital communication regulator), 2025 (in French): Age-verification framework for pornographic sites
  23. Les écrans et les jeux vidéo — MILDECA (French interministerial anti-drug mission), 2024 (in French): Official page on screens, video games and help resources (Drogues Info Service)
  24. Remise du rapport de la commission d'experts sur l'impact de l'exposition des jeunes aux écrans — Presidency of the French Republic, 2024 (in French): Report delivered on 30 April 2024: age benchmarks (3, 11, 13 and 15)
  25. Code de la santé publique, articles L. 3411-1 et suivants (CSAPA) — Légifrance (French Republic), 2024 (in French): Missions, free access and anonymity of addiction care centres (CSAPA)
  26. Loi n° 2024-449 du 21 mai 2024 visant à sécuriser et réguler l'espace numérique — Légifrance (French Republic), 2024 (in French): SREN law: Arcom powers against pornographic sites without age verification
  27. Publications de l'OFDT — French Monitoring Centre for Drugs and Addictive Trends (OFDT), 2026 (in French): Number of CSAPA centres counted by the OFDT
  28. Grandir avec les écrans : le dossier de La Santé en action n° 474 — Santé publique France, 2026 (in French): Screen use at bedtime and meals, technoference, update on the autumn 2026 regulatory framework
  29. Gaming disorder (CIM-11, 6C51) — World Health Organization (WHO), 2022: Definition of gaming disorder: code 6C51, impaired control, priority given to gaming, continuation despite harm

Official or institutional documents this page relies on, consulted on 30 October 2026. Links open in a new tab.

Content updated in . The instruments cited can change: if in doubt, confirm with the official source given.

Text written with the help of AI, under the editorial responsibility of CAPIT; human reviews are occasional (method and sources: About). This content does not replace medical or legal advice. Spotted an error? Write to us.

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